4x4 Relay Tag
Flag or ribbon (1 per student) (colours for each team)
Before starting, inspect the activity area and eliminate any potential hazards. Remind students to be cautious when moving and to be aware of the personal space of others. Clearly outline the boundaries of the activity area, keeping a safe distance from walls and other obstacles.
Students will actively and safely explore movement by participating in relay-themed games.
Follow the Leader
- Students work in groups of 4-6, and each starts by moving around the activity area in single file.
- The first student in the group chooses an activity from Appendix A (e.g., Scissors, Punch Up-Down and Hop, Jumping Jack and Jills).
- After the group performs the activity for 20 seconds, the first student moves to the end of the line, and the second student becomes the leader and gets to choose an activity.
- Each student should choose an activity of higher intensity than the one that was chosen before them.
- Repeat as necessary, to meet the recommended warm-up duration (1-2 minutes).
4x4 Relay Flag Tag
- Divide students into teams of 4. Each student receives a flag to be tucked into the side of his/her pants. Ideally, each of the teams has a different colour flag or ribbon.
- Teams line up, with hands of students on the shoulders of the person in front of them. Groups will travel in this formation.
- When the signal is given, teams attempt to chase and steal flags from the last student of the other teams. Only flags from the last student in each line can be stolen, and only by the first student in a team's line.
- When a flag is stolen, that last student in the line moves to the front of their team's line, revealing a new last student's flag to be stolen. This rotation is continued until all flags are stolen from a team.
- Stolen flags are kept by capturing student, and cannot be stolen again by another team.
- Teams are not eliminated after their 4 flags are stolen; all teams continue playing until the last flag is taken.
- The team that has the last flag taken is declared the winner; ask everyone to give 3 cheers, and restart the game if time allows.
Stretch It Out
- Students move around the outside of the activity area, slowly decreasing the intensity/pace of movement (e.g. start with jogging, then marching, and then walking). Each time the students complete 1 lap around the activity area, or on your signal, they decrease the intensity of the activity.
- Then invite students to meet in the middle for stretches.
- Lead (or ask students to lead) a series of static stretches (1-2 minutes). Refer to Appendix B for examples.
- If the class cannot be divided into equal teams of 4, teams can have more than 4 students but still receive only 4 flags to carry.
- Music is an excellent motivator. Play music during the game to encourage constant movement (see Appendix D for examples).
- This activity can be done outdoors, in any season. In winter, consider hanging flags from coat pockets.
- Consider using Medicine Wheel colours for ribbons, and talk about the importance of these colours for the Nation and community. (See Appendix G for traditional teachings).
- As a variation, if the students know their traditional language, consider asking them to make up a cheer using words in the language, rather than in English.