Shout it Out | Ophea Teaching Tools

    Shout it Out

    Junior
    Physical Activity Level
    • Moderate

    Facilities
    • Gymnasium

    • Outdoors

    Equipment
      • 2 balls (soft)

      • Appendix B

      • Pinnies, shirts or flags

      • Pylons

    Safety Considerations

    Before starting, inspect the activity area to eliminate any potential hazards. Provide a clear playing area for each game. Designate boundaries with pylons.

    Overview

    Students will actively and safely explore a territory themed, small group game.

    Warm Up

    Partner Moves

    • Students jog on the spot beside a partner until they hear a command. At each new command, they perform the accompanying action, and then return to jogging on the spot.
    • Commands:

      • Elbows = Partners link elbows and skip to touch all four walls.
      • Body Builders = Partners face each other, while pretending they are muscular weight lifters posing in a contest. They take turns, with one person striking a pose while their partner mirrors the pose.
      • Action Sports = One partner mimics the actions of a particular sport while the other copies it, and then they switch roles.
    Getting Active

    Shout it Out

    Divide students into 4 teams in order to play two games simultaneously.

    • Give a ball and pinnies/markers of 1 colour to 2 teams, and a ball and pinnies/markers of a 2nd colour to the other 2 teams. Designate a person to be the goalie for each end.
    • Divide the playing area lengthwise into 2 areas. Use pylons to designate the dividing line and the end (goal) lines.
    • Choose a short game or way to determine which side goes first (rock-paper-scissors).
    • The object of the game is to pass the ball between members of the offensive team and successfully throw the ball to the opposing goalie. Once that happens, the scoring team should call out an agreed-upon word, such as a fun/made-up word, or something in their native language.
    • Each student picks a spot in the play area and stands frozen in that space. Ensure they are not too close together. When on offense, students will be frozen, when on defense students are free to move throughout the space.
    • A student who has the ball cannot run or take any steps. They have 5 seconds to pass the ball to another team member. Students may pivot to move away from a defender.
    • The defensive team tries to intercept the ball while it is passed between members of the offensive team. No one on the offensive team can move their feet. If the ball is intercepted or hits the ground, the defensive team becomes the offensive team.
    • Ensure that students pass the ball among their teammates at least three times (i.e., they should not throw immediately to the goalie).
    • The team that is scored upon gets the ball, and immediately begins to pass the ball from their goal line toward the opposing goal line.
    Cool Down

    Coolin’ Machine

    • Students form groups of 3–4 and will use their bodies to create a cool-down machine. Everyone in the group is connected in some way.
    • Each group decides whether it will move in unison, or whether members will react to one another.
    • Students demonstrate their machines to other groups. Consult the examples in Appendix B.
    • Finish by asking students to inhale deeply and slowly, while they stretch up as tall as possible.
    • While students slowly exhale, they bend forward at the waist, letting their arms relax and sway.
    Other Considerations
    • For the warm-up, ensure that students understand the importance of moving their joints through a full range of motions.
    • Heighten the fun by encouraging students to choose a funny or interesting word as the “goal” word. It could be the word for “goal” or “ball” in their First Nation’s language, or another word upon which they all agree.
    • For the cool-down consider playing slow music.