Lesson 1: Cyberbullying and Gaming Addiction | Ophea Teaching Tools

    Lesson 1: Cyberbullying and Gaming Addiction

    By the end of this lesson, students will be able to:

    • demonstrate appropriate procedure for responding to cyberbulllying (e.g., identify people and community resources to turn to for support); 
    • apply critical and creative thinking skills and communication skills (e.g., assertiveness and refusal skills), to make informed decisions that demonstrate respect, to promote positive interactions amongst their peers and to avoid or manage conflicts related to cyberbullying; and  
    • apply critical and creative thinking skills to interpret media texts and reflect on a piece of media using overt and implied messages as evidence for their interpretations. 

    Health and Physical Education Curriculum Expectations - 1.3, 1.5, C3.2, C2.3, C2.6
    Language: Media Curriculum Expectations -  1.2

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